Choosing a Battle
Choose a battle to enter the fray. but be warned: entering battle costs Stamina. Stamina costs vary per
There are several rounds in each battle. Emerge victorious from every round to complete the battle
Pausing gives you the option to ﬂee battle.
Fleeing battle returns you to the point before you entered the battle, however, the party's current stats and conditions will persist.
*Fleeing a battle does not refund the Stamina spent to enter it.
*If you ﬂee from battle, any EXP, items, or gil obtained in that round are lost.
Battles in FINAL FANTASY Record Keeper use the Active Time Battle (ATB) system.
Once the ATB Gauge is full, you can choose a command.
Choosing an Action
Once the ATB Gauge is full, you can choose Attack, Defend, or Ability.
There's a delay after selecting Attack or Ability, which varies depending on the specific action taken.
There are nine elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, and Poison. Damage can also be Non-Elemental.
Characters can be Vulnerable, Resistant, or Immune to elemental damage, and in some cases can even be healed by Absorbing the damage.
Tap AUTO during battle to have your characters automatically Attack once the ATB gauge is full.
Tap CANCEL AUTO or the Command Bar at the bottom of the screen to return to manual control.
*Auto Battle can only be used once the tutorial has been completed.
You can use Soul Gauge charges to execute Soul Breaks, with different Soul Breaks requiring different numbers of charges.
Each party member has his or her own Soul Break. Like abilities, there's a delay after selecting a Soul
Break before it is executed.
Soul Break Equipment
Equipping a character with armor or a weapon containing a Soul Break allows the character to use that Soul Break if it's a Soul Break for that character or a Shared Soul Break.
The Soul Gauge ﬁlls when taking damage from enemies, attacking, or using abilities, and depletes
when using Soul Breaks.
The Soul Gauge is not depleted if Soul Break is selected but fails to activate for whatever reason.
The number of Soul Gauge charges used depends on the Soul Break.
When enemies drop equipment, it will appear as a treasure chest.
Treasure chests can't be opened until the end of battle.
Enemies sometimes drop orbs, which are used to
Orbs cannot be collected until the end of battle.
Enemies sometimes drop gil.
Gil cannot be collected until the end of battle
Enemies sometimes drop potions.
When a potion drops, it immediately restores the party's HP.
Battle Time Limits
If 72 hours pass after beginning a battle, the battle will end whether you've completed it or not.
If you're removed from battle for going over the time limit, your party will be restored to its condition
before the battle, and any rewards earned will be lost.
If you've already defeated all enemies when time expires, the battle is considered completed, and you'll keep any rewards earned.
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