In Coup there is a deck containing 15 cards.
At the start of the game each player is dealt 2 random cards and is given coins.
The objective of the game is to be the last player with atleast one card.
These are 3 cards each of 5 characters.
- The Duke draws 3 coins.
- The Captain steals 2 coins from another player or blocks a player from stealing.
- The Ambassador can look at two cards in the deck and exchange cards as well as block steals.
- The Assasin can assassinate another players card by spending 3 coins.
- The Contessa can block assassinations.
You can kill opponents cards with actions, challenges and coups.
Action's require a player to claim they have the card that can perform that action.
However a player can bluff at anytime.
If a player holds two captains in their hand, they can still bluff and claim the Duke to draw 3 coins.
This is where Coup gets really interesting. The risk of bluffing is that any player can challenge an action.
If a challenge is successful the player who was bluffing will lose a card.
If unsuccessful the challenger will lose a card.
Lastly you can spend 7 coins to launch a coup forcing a player to lose and reveal a card.
- The deck has 15 total cards. 3 of each character.
- Win the game by being the last player with at least 1 active card.
- Besides Income and Coup, any move can be challenged by any player.
- Your opponents can't see your cards, so you may bluff your moves.
- If you are idle for too long, other players can boot you from the game.
- If a player is challenged and is not bluffing, the revealed card is shuffled back into the deck. They are then dealt a new card. Note: it is possible to be dealt the same card
Related Games Articles:
- Wedding Escape Walkthrough Tips Guide: Skills & Strategy
- Earn to Die 2 Tips Guide: Best Parts & Strategy Cheats
- Snowboard Party Tips Guide: Earn Experience Tricks & Strategy Cheats
- Blocky Traffic Racer Tips Guide: Getting Coins Strategy & Tricks
- Jurassic World: The Game Guide Cheats: Evolution, Amber and Other Tips and Strategy