Dice Hunter Cheats: 4 Best Tips for Dices, Strategy Guide and Tricks

Posted by GOG On 6:56:00 AM 0 comments

Dice Hunter for Android/iOS (iPhone/iPad).

Dice Hunter Tip #1: Pre-level Screen.
The pre-level screen is the screen you see when you choose a level to play.

At the top of the screen there is the number of the level and the level title, if applicable.

On some levels the title banner also has a list of Fortune's Favors. Dice belonging to a favored element will gain a 2X bonus to there stats. For details see: Fortune's Favors.

Below the title banner there is a grid showing the amount of symbols on your chosen dice. You can see how many sword, shield, magic and luck symbols you have in total. The value does not tell directly how likely you will get a certain combo as that is affected by your symbol distribution. For example, if you have a total of four luck symbols on your dice, the likelihood of rolling two luck symbols on one roll is very different if you have those symbols on four, three or two different dice. Should you have them all on one dice, you would be completely unable to roll two luck symbols on a single roll.

Going downward, you see a bar with the percentage likelihood of any single sword roll becoming a Critical Hit (extra attack), your total health points, and the value of damage blocked by a single shield roll.

Below the bar there is the 2 by 3 grid of active dice, your current team. The lock symbol on some dice indicates the level when you can assign a collectible dice to that slot. Any unlocked dice slots can (and should) be filled with a dice of your choice by tapping the current dice in that slot and then choosing the dice from the Dice Box. If you simply want to swap the position of two dice, you can do it by dragging and dropping in the pre-level screen.

The front (upper) row of dice also reminds you of the symbol used to charge that particular dice slot. The symbols are fixed to magic for the left slot, luck for the right slot, and both magic and luck for the middle slot.

At the bottom of the screen you will see the PLAY button and the energy cost of playing that particular level, if applicable.

Dice Hunter Tip #2: Dice Elements / Colors.
All the dice in Dice Hunter belong to one of the five elements. The element is communicated by the color of the level indicator hexagon and the border of the Dice Card. The colors / elements are as follows:

Color  |  Element
White     Air
Blue       Water
Red        Fire
Green    Earth
Black     Misfortune

The element of the dice can affect their performance on certain levels. See: Fortune's Favors.

Front row and Back row dice.
The active team has six dice in it. Three in the front row and three in the back row. All six dice contribute their stats and their symbol distribution (faces) to the game. However, only the front (upper) row dice are able to charge and use their skills.

All six dice are also affected by the current Fortune's Favor.

Dice Hunter Tip #3: Dice Skills.
Dice skills are charged by rolling symbols that match the slot (placement) of the dice, either magic (bolts) or luck (stars). Dice on the left slot are charged by magic, dice on the right slot are charged by luck, and dice in the leader slot (center) are charged by both magic and luck.

Dice skills can be used whenever the dice has been fully charged (i.e. the charge meter is full and the dice is glowing). Skills are used before rolling the dice. The skills themselves vary greatly but they are always used by dragging and dropping the charged dice on top of a target. Valid targets are highlighted when dragging the dice. Current target(s) are marked with a bright outline upon rollover.

Dice Hunter Tip #4: Dice Locking.
You should lock dice that are showing a symbol you think you’ll most need after your current roll.

For example: If you are going for an attack, lock swords. If you are going on defensive, lock shields. If you are trying to match a combo, lock symbols that are part of an onscreen combo.

Sometimes you might want to lock symbols that charge the skill of certain dice for that extra edge.

Try also to think of the distribution of symbols on your active dice. If you have to choose between several dice displaying the same symbol, choose the dice that has the least of those symbols.

Also remember, sometimes it makes sense to not lock any dice but instead throw them all and accumulate locks for later use when something more useful is on the table.

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