War of Rings Cheats: Gift Codes & 2 Best Tips, Strategy Guide and Tricks.

Posted by Alexa Young On 11:40:00 PM 0 comments

War of Rings for Android/iOS (iPhone/iPad).

War of Rings Tip #1: Rings Effect.
Ring of God Divine Force: Grants Enlighten effect for 20s to greatly boost your stats. Get Divine Strike, Holy Verdict and Ancient Fury.

Ring of God Divine Strike: Launches a fierce attack with godlike power. Attacks 6 targets within range and deals damage to targets equal to 150% of ATK.

Ring of God Holy Verdict: Casts divine might to punish offenders. Attacks 6 targets within range and deals damage equals to 350% of ATK.

Ring of God Ancient Fury: Fury of the ancient gods that can even shake the entire world. Attacks 6 targets within range and deals damage equals to 500% of ATK.

Ring of Aura Twisting Slash: Delivers a circular attack to enemies around you. Attacks 4 targets within range and deals damage equals to 350% of PATK.

Ring of Curse Bloody Strike: Uses bloodlust power to attack 4 targets within range and deals damage that equals to 50% of PAT each second for 10s (PVE only).

Ring of Gale Gale Slash: Attack 4 surrounding targets with blades and deals damage equals to 300% of PATK.

Ring of Hatred Thorn of Soul: Strikes your enemies with a powerful thrust. Attacks 4 targets in a straight line dealing damage equals to 400% of PATK.

Ring of Nature Flaming Charge: Blasts your enemy in a roaring flame. Attacks 1 target in a straight line to deal damage equals to 150% of PATK and stuns the target for 1s.

Ring of Thunder Lightning Chain: Releases lightning bolt to attack 4 targets and deals 500% skill damage to the first target. Damage decreases as it reflects.

Ring of Faith Flame Aura: Reflects 40% skill damage when you and your teammates are attacked.

Ring of Celestial Purify: Deals great damage to the summoned monsters and dispels debuff for yourself and teammates within a certain range.

Ring of Guard Divine Light: After using it, your HP will be restored by 50% of your max HP.

Ring of Reverse Revenge Shield: The revenge flame forms a shield which absorbs 50% of damage received. With it you are immune to control effects such as stun, freeze, polymorph. 100% of the damage absorbed will be reflected back to your enemy 3s later.

Ring of Ruin Wild Fury: Unleashes unprecedented rage causing the next 3 attacks to deal an additional 250% skill damage.

War of Rings Tip #2: Stats.
"Basic Stats"

ATK: Causes damage to target.
DEF: DMG reduced when being attacked.
HP: Health Point available.
MP: Mana Point available.
HIT: Has a chance to ignore target's dodge when attacking.
Dodge: Reduces damage received when being attacked.

"Special Stats"
Crit Rate: Chance to trigger crit damage when attacking.
Crit Damage: Damage increased by crit.
ASPD: Attacking Speed.
MSPD: Moving Speed.
Increased Damage: Increase the rate of damage dealt when attacking.
Reduces Damage: Reduces the rate of damage received when being attacked.
DMG Reflect: Has a chance to reflect a percentage of damage received back on attacker.
HP Regen: HP regained per second.
Ward Damage: Damage caused by each ward attack.
Elemental ATK: Special attack effect, ignores defense, can only be reduced by elemental defense.
Elemental DEF: Special defense effect, can reduce damage caused by elemental attack.
Ignore Defense: Has a chance to ignore targets defense when attacking.
Block: Has a 20% chance to reduce rate of damage received when being attacked.
Bleed: Increases Thunder Strike's total dmg rate.
ATK + HP Regen: Each attack has a chance to regain a certain amount of HP.
Slash: Has a chance to stun target for 0.5s when attacking.
Damage dealt: After dealing final damage to the target, it will deal extra damage.
Reduces damage received: Reduces part of the final damage received when being attacked.

"Stats Point"

STR: Boost to increase ATK and Hit of archer and warrior. Required stat for boosting STR.
DEX: Boost to increase DEF and ASPD. Required stat for boosting DEX.
STA: Boost to increase HP. Required stat for boosting STA.
INT: Boost to increase ATK and Hit of mage. Required stat for boosting INT.